
Versions (depending on which version of Sonic CD Restored you download) Includes MegAmi’s “Always Start in Future/Past” mods, withĪdded compatibility for all the changes included, also in separated 4:3 and 16:9 Separate Standalone & Steam Editions (differences specified On the right side but not the left in order to let Sonic jump over the dead end: Than the start of Collision Chaos 2, where the chute is just slightly lowered

If you need any evidence of this genius, look no further Satisfying to do right.” It’s basically the Sonic Unleashed of the classic pĮven Sonic Mania WR holders have said of Sonic games, “Sonic CD feels the most Sub-30-second path through nearly every non-boss Act. Platforming and exploration, they also made great care to include a While Sonic CD is a game where the designers focused more on It is the fastest glitchless Sonic game to date, and with Got to do in Sonic 2 or 3! I believe there is a genius level design quality to The rush of speed I got from the Super Peel Out was unparalleled by anything I I moved to Sonic CD from Sonic 2 in the mid 2000’s and Sonic CD is now free of these limitations, so I have Restored the sound effects that the developers would have used if they could have. That's why the jump and skid sounds are so different: they were remade in FM for the Sega Genesis' synthesizer sound chip, the YM2612.
#SONIC RIDERS PC CD KET DRIVER#
To make room for the sound effects in Z80 RAM, the sound driver was stripped-down, removing the ability to use the SN76489. Here's the problem: Sonic CD isn't on a cartridge, because of this the devs had to squeeze every sound effect into Z80 RAM at the same time.the same RAM that was already being used to store the sound driver's variables and code. The Z80 is limited in how much data it can access: it has 0x2000 bytes of RAM, and an 0x8000-byte window into the cartridge. Sonic CD uses the SMPS Z80 sound driver that runs on the Sega Genesis' co-processor the Z80. Have you ever wondered why Sonic's jump sounded so weird, or why there wasn't enough room for Sonic's roll SFX? Normally these sound effects use the Sega Genesis' PSG sound chip, the SN76489. The only reasons these weren't in the game were due to technical limitations of the time, and Sega's creative methods to get around hardware limitations. The Original Sonic SFX, diagonal spring animation, and jog animation have been Restored from Sonic The Hedgehog.

This has also been tweaked and polished to be as closely representative of how Sega would have made it work themselves.

Was the original game designers’ intent for No Loading Time Travel to beįeatured.

New gameplay features like Flight Cancel.however Time Travel Overhaul is incorporated with permission purely because it TheseĬhanges do not move away from the spirit of the original game, so there aren’t
#SONIC RIDERS PC CD KET MOD#
Sonic CD Restored is a speedrun mod that restores lost Sega CD speerun routes and features back to the game as well as polishes the video/audio/gameplay by restoringįidelity, fixing bugs, and providing small quality of life improvements.
#SONIC RIDERS PC CD KET FULL#
Sonic CD Restored officially has its own page for full game and individual level speedruns:
